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Photorealistic Liquid Glass

Photorealistic Liquid Glass

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2 min read
Building a Browser-Based Voxel Editor with React Three Fiber

Building a Browser-Based Voxel Editor with React Three Fiber

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3 min read
Bringing Game Design Concepts to the Web with Three.js

Bringing Game Design Concepts to the Web with Three.js

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3 min read
Da una foto a un oggetto 3D interattivo con Three.js in pochi minuti (davvero)

Da una foto a un oggetto 3D interattivo con Three.js in pochi minuti (davvero)

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4 min read
RoomCraft AI: optimizar la distribuciĂłn de una habitaciĂłn con Simulated Annealing

RoomCraft AI: optimizar la distribuciĂłn de una habitaciĂłn con Simulated Annealing

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2 min read
Diagnosing a Broken STL File: Union-Find, Boundary Loops, and SDF Voxel Rebuilds

Diagnosing a Broken STL File: Union-Find, Boundary Loops, and SDF Voxel Rebuilds

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6 min read
Improving UX in Three.js 'Scroll Me' Websites: Addressing Common Pitfalls for Better User Engagement

Improving UX in Three.js 'Scroll Me' Websites: Addressing Common Pitfalls for Better User Engagement

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6 min read
I built a browser CAD where you type a sentence and walk through the house

I built a browser CAD where you type a sentence and walk through the house

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4 min read
Code Galaxy: Turning Your Codebase Into a Freaking Solar System

Code Galaxy: Turning Your Codebase Into a Freaking Solar System

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1 min read
Title: Building an Interactive "X-Ray" Pipeline for 3D Game Assets in Three.js

Title: Building an Interactive "X-Ray" Pipeline for 3D Game Assets in Three.js

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1 min read
Il tuo progetto non è al sicuro dall’AI (e non è una scusa per smettere di pubblicare)

Il tuo progetto non è al sicuro dall’AI (e non è una scusa per smettere di pubblicare)

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3 min read
AI agents need places, not more dashboards

AI agents need places, not more dashboards

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1 min read
Vault opens on 9 July

Vault opens on 9 July

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1 min read
I built a self-hosted 3D world for AI agents

I built a self-hosted 3D world for AI agents

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1 min read
Un assistente “alla Jarvis” per lo studio: architettura, UI e integrazioni reali (senza magia)

Un assistente “alla Jarvis” per lo studio: architettura, UI e integrazioni reali (senza magia)

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4 min read
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